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Video/Multimedia Technology


Multimedia includes text, data, graphics, image, audio, and video.  In terms of required bandwidth and processing speed, video is considered to be the most challenging part of multimedia.  Over the last decade, video technology has undergone what may be termed a revolution, largely because of improvements in video compression algorithms and advances in VLSI technology that makes the implementation of these algorithms both possible and cost-effective.  In addition, efforts in standard bodies, such as ITU and ISO, have made it possible for video codecs from different vendors to interoperate. Finally, the price for storage and network transport has dropped dramatically, making a number of multimedia applications and video services attractive to general public.  Consequently, multimedia and video traffic is expected to have an ever increasing presence over the existing and future telecommunication networks.  Research activities in video technology include theoretical studies, algorithm development, implementation technology, and novel applications.  In addition to publications, research results will be submitted for patent application, contributed to standards activities, and packaged for technology transfer, when appropriate.